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(According to my research, the CE doesn’t denote some kind of Swedish business entity, nor is it Conformité Européenne (the EEA quality mark for products), so it’s probably safe to assume that it’s just there to help create the snappy ‘DICE’ shorthand). It’s here that a big piece of the puzzle appears, when they form Digital Illusions CE in May 1992. Winding forward to 1992 through a haze of parallax scrolling and Paula-produced 4-channel beats, our five Amiga-loving, demo-making Swedes - Ulf Mandorff, Olof Gustafsson, Fredrik Liliegren, Andreas Axelsson and Markus Nyström - are at university together in Växjö, Sweden. Tobias Richter, now a famous German digital special effects artist, has roots in making elaborate Star Trek animations that would sometimes span several diskettes. Back then, pre-Internet, demos were distributed on 3.5’ diskettes via hastily-photocopied catalogues distributed at fairs and markets, as well as from phonebook-like listings in the back of magazines. Eventually, the intros became so elaborate that the crackers started splitting them off as unique standalone entities, divorced of any pirated software.īut the demo scene also began to feed back into gaming, with home coders and bedroom programmers making their own games and demos and self-distributing them. (A lot of legitimate artists, programmers and musicians got their start this way).
Battlefield vietnam ww2 mod cracked#
In part, the demo scene stemmed from the practise by pirate groups of appending flashy intros to the beginning of their cracked releases little show-off screens that listed the crackers responsible, and sometimes even keyboard shortcuts for built-in trainers and cheats. Now, for those of you whose memories aren’t 16-bit, the demo scene back then revolved around creating elaborate audio-visual demos that pushed the hardware to its limits, or found new, increasingly impressive ways of doing things that mainstream developers struggled with. As they say, from tiny acorns do mighty oaks grow…Ĭhronologically, the story begins around the late 1980s with an Amiga demo scene group, composed of five Swedish friends, known as The Silents.
Battlefield vietnam ww2 mod mod#
Today we’re looking at a mod which not only spawned two of its own, divergent mods, but also arguably re-defined the entire Battlefield series as it stands today - Desert Combat for Battlefield 1942.
Battlefield vietnam ww2 mod mods#
These mods (from ‘modernists’) modded their scooters. In these cases, the mods were so popular and impressive they ‘inspired the inspirers’ to become whole new games in their own right. Valve’s Counter Strike and Team Fortress were both originally ‘total conversions’ of Half Life, while Defence of The Ancients began as a Warcraft III mod before mutating into an entire new genre, then returning to Blizzard to become Hearthstone. Mods can change the base game so much that the resulting collision between paid-for programme and bedroom coding becomes a whole new thing all of its own. If you play Minecraft, when was the last time you played it completely un-modded, without even a simple texture pack? (Yes, yes, I know some of you do, but you’re weird). Sometimes though, they go a step further and radically change the way a game looks, plays and feels, like the Super Skyrim Brothers mod for Skyrim, which exchanges the grim barbarians and frozen tundra of the fifth Elder Scrolls for bouncy, colourful Mario cuteness. Mod(ification)s take many forms, from ‘unofficial’ patches that fix problems developers and publishers can’t or won’t deal with, to adding in totally new content or modifying existing content.
Battlefield vietnam ww2 mod Pc#
Saying that modding is one of the great advantages of PC gaming is an understatement.